Manor Lords, the highly anticipated medieval strategy game, offers players a wide range of customization options to tailor their gaming experience. With the game's early access now available, players can dive into the world of Manor Lords and start building their settlements. However, before embarking on this journey, it is important to understand the various difficulty options and scenarios available in the game setup.
Scenario Templates
Manor Lords offers three scenario templates, each with its own unique premise and victory conditions:
Scenario
Premise
Victory Conditions
Rise to Prosperity
Focus on building and developing your settlement
Reach the "Large Town" settlement level
Restoring the Peace
Challenge the illegitimate Baron for northern territories
Conquer every region
On the Edge
Defend your town from frequent raids and grow quickly
Survive all attacks and reach the "Large Town" settlement level
These scenarios provide different gameplay experiences, catering to players who prefer peaceful town management or those who seek a more challenging and combat-oriented playthrough.
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Difficulty Settings
In addition to the scenario templates, Manor Lords offers three main difficulty settings: Relaxing, Default, and Challenging. These settings determine the overall difficulty of the game by adjusting various factors such as enemy raids, weather effects, and AI behavior.
Players can further customize their game setup by tweaking individual options, including:
Option
Choices
End Goal
None: Endless Play
Growth: Reach "Large Town" settlement level to win
Domination: Eliminate all other Lords by claiming their territory
Conquest: Claim all regions to win
AI Opponents
Not Available in Early Access
Off-Map Adversary
Absent: No Adversary
Present: Adds an AI opponent located off-map, controlling 2 regions and bringing soldiers to the main game when challenged
AI Aggressiveness
Balanced: AI Lords may press a Claim towards the player's Regions after running out of neutral regions to claim
Aggressive: AI Lords may press Claims towards the player Regions at will
Reactive: AI Lords don't press Claims towards the player's Regions but will protect their own
Raider Frequency
None: No random raids
Medium: No more than a single raid every 2 years
Frequent: Possibly less than a year between each raid
Raider Free Years
1: Raids start to appear after a year
2: Two years before raids start happening
3: Three years before raids start happening
Initial Bandit Camps
None: No Bandit Camps present when the game begins
1: One Bandit Camp present when the game begins
2: Two Bandit Camps present when the game begins
3: Three Bandit Camps present when the game begins
4: Four Bandit Camps present when the game begins
5: Five Bandit Camps present when the game begins
Random Bandit Camp Spawn Limit
0: No Random Bandit Camps spawning during play
3: Random Bandit Camps stop spawning if there are already 3 of them
5: Random Bandit Camps stop spawning if there are already 5 of them
Starting Season
Random: A random day of the year
Autumn: Challenging start with approaching winter, dwindling Seasonal Deposits, and frequent rains
Summer: More difficult start with no time to start farming and average Seasonal Deposits, but less frequent rains
Spring: A Balanced start with available Seasonal Deposits, room to start farming early, but frequent rains
Winter: A challenging start with no Seasonal Deposits, risk of Freezing, and decaying supplies due to snowfall
Starting Supplies
Nothing: Just some barebones construction stuff
Standard: A balanced amount of starting supplies
Double: More starting supplies for a more relaxed experience
Armament Delivery
No: No free weapon delivery
Yes: A free weapon delivery for militia as soon as the player builds a Storehouse and 5 Residential Plots
Residential Requirements
Tolerant: Requirements triggering loss of Approval are shifted by 1 level to be less demanding
Balanced: Town will not grow if requirements are unfilled
Demanding: Requirements triggering loss of Approval are shifted by 1 level to be more demanding
Approval
Low Penalty: Approval factors have a low impact on population growth
Medium Penalty: Approval factors have an average impact on population growth
High Penalty: Approval factors have a significant impact on population growth
Well Placement
Underground Water: Players may only place wells on top of Underground Water
Unconstrained: Players may place wells everywhere without constraint
Weather Effects
None: Weather is cosmetic only and won't do any harm
Balanced: Players get a warning if supplies are soaked, and when the next rain comes, they may get destroyed. A chance of random Droughts in the summers may kill crops. Rare fires caused by thunderstrikes
Difficult: Droughts may happen in the summers, thunderstrikes cause fires, and rain instantly damages exposed supplies
This table provides an overview of the various game setup options available in Manor Lords, along with the choices for each option. Players can customize these settings to create a unique playthrough that suits their preferences and desired level of challenge.
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Choosing the Best Game Setup
For players new to the strategy genre, the Rise to Prosperity scenario with the Relaxing difficulty setting is recommended. This combination allows players to focus on learning the game's mechanics and building their settlement without the added pressure of combat or frequent raids.
More experienced players or those seeking a challenge can opt for the On the Edge or Restoring the Peace scenarios with the Default or Challenging difficulty settings. These setups introduce combat, enemy raids, and other obstacles that require careful planning and resource management.
Ultimately, the best game setup in Manor Lords depends on the player's skill level and preferred playstyle. Experimenting with different scenarios and difficulty options can help players find the perfect balance between challenge and enjoyment.