Manor Lords Guide: Complete List of Buildings and Extensions

Complete list of all buildings and extensions in Manor Lords.

Manor Lords Guide: Complete List of Buildings and Extensions
Slavic Magic

In the game Manor Lords, buildings play a big role in making a successful settlement. This guide will list all the buildings and extensions in Manor Lords. It will also explain what each building does and what resources are needed to build them.

Gathering Buildings in Manor Lords


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Slavic Magic

Gathering buildings are used to collect important resources from the map. These resources are needed to make items and help the town's economy.

Building Material Cost Description
Logging Camp Timber x2 Workers produce Timber
Woodcutter's Lodge Timber x1 Workers gather Firewood from trees
Sawpit Timber x2 Converts Timber into Planks and can set a construction reserve
Forester's Hut Timber x2 Workers plant new trees in designated zones
Charcoal Kiln Timber x2 Converts Firewood into Charcoal for fuel
Hunting Camp Free Workers hunt wild animals for Meat and Hides
Forager Hut Timber x1 Gathers Berries from deposits and can be upgraded for Herb production
Apiary Planks x2 Workers collect Honey. Limited to 2 honey per region

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Mining Buildings in Manor Lords


Mining buildings are used to get minerals and materials from the ground. These materials are needed to build strong structures and make armor.

Building Material Cost Description
Stonecutter Camp Timber x2 Gathers Stone from Fieldstone deposits
Mining Pit Timber x1 Extracts Iron Ore and Clay from deposits and can be upgraded to Deep Mine

 

Logistics Buildings in Manor Lords


Logistics buildings are used to store and move goods across the estate. They help manage resources and keep money flowing.

Building Material Cost Description
Granary Timber x2, Stone x10 Stores up to 500 food items or Ale
Storehouse Timber x2 Stores up to 250 non-food resources and can set up marketplace stalls
Pack Station Timber x1 Enables trade between regions using Mules for transportation
Hitching Post Timber x1 Provides stable space and allows ordering Horses or Oxen for logistics

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Residential Buildings in Manor Lords


Residential buildings are used to take care of the citizens and keep them happy and productive.

Building Material Cost Description
Well Timber x1 Provides drinking water to houses and enables firefighting
Marketplace Free Allows families to set up stalls and distribute goods
Firewood Cart Free Purchases Firewood using Regional Wealth for residents
Food Cart Free Purchases Bread using Regional Wealth for residents
Tavern Timber x5 Fulfills entertainment needs and requires Ale to operate
Church Timber x5, Planks x20, Stone x10 Fulfills faith requirements and provides burial ground
Corpse Pit Free Disposes of raider corpses

 

Farming Buildings in Manor Lords


Farming buildings are used to produce food and raise livestock. They provide renewable resources to support the growing population.

Building Material Cost Description
Field Free Grow crops like Wheat, Flax, and Barley, but requires a Farmhouse
Farmhouse Timber x3 Employs families to work the Fields
Pasture Free Provides grazing space for livestock
Sheep Farm Timber x1 Workers collect Wool from Sheep
Windmill Timber x4 Converts Grain into Flour
Communal Oven Timber x2 Workers bake Bread from Flour

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Industry Buildings in Manor Lords


Industry buildings are used to refine raw materials into usable items. Most of them need to be refueled every month, except for the Tannery, Weaver Workshop, and Dyer's Workshop.

Building Material Cost Description
Bloomery Timber x2 Converts Iron Ore into Iron Slabs
Smithy Timber x2 Crafts Tools from Iron Slabs
Clay Furnace Timber x2, Stone x5 Produces Clay Tiles from Clay
Malthouse Timber x4 Converts Barley into Malt
Tannery Timber x4 Produces Leather from Hides
Weaver Workshop Timber x4 Produces Yarn from Wool and Linen from Flax
Dyer's Workshop Timber x2 Converts Berries into Dyes

 

Trade Buildings in Manor Lords


Trade buildings are used to trade goods between regions. This helps boost the economy and get different resources.

Building Material Cost Description
Trading Post Timber x4 Enables trade with merchants, trade points, and other regions
Livestock Trading Post Timber x2 Specialized in trading livestock

 

Administration Buildings in Manor Lords


Administration buildings are used to handle politics and expansion of the settlement. They allow changing policies, collecting taxes, and starting new settlements.

Building Material Cost Description
Settlers Camp Regional Wealth x250 Allows claiming and settling a new region with starting supplies
Manor Timber x5, Planks x20, Stone x15 Your personal residence that requires fuel

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Burgage Extension Buildings in Manor Lords


Burgage Extensions are special buildings built within Burgage Plots. They allow production of various goods.

Building Material Cost Description
Vegetable Garden Regional Wealth x15 Vegetables
Chicken Coop Regional Wealth x25 Eggs
Goat Shed Regional Wealth x25 Hides
Apple Orchard Regional Wealth x50 Apples
Fletcher's Workshop Planks x4 Warbows
Joiner's Workshop Planks x4 Wooden Parts, Shields
Brewery Extension Planks x5, Regional Wealth x5 Ale
Cobbler's Workshop Planks x5, Regional Wealth x5 Shoes
Tailor's Workshop Planks x5, Regional Wealth x5 Clothes, Cloaks, Gambesons
Blacksmith's Workshop Planks x5, Regional Wealth x5 Tools, Sidearms, Spears, Polearms
Bakery Planks x5, Regional Wealth x5 Bread (more efficient than Communal Oven)
Armorer's Workshop Planks x4, Regional Wealth x10 Helmets, Mail Armor, Plate Armor

It is important to understand the purpose and requirements of each building type in Manor Lords. This will help plan and develop a successful settlement. Focus on building the essential gathering, mining, and farming buildings first to establish a solid resource foundation. Then, expand into residential, industry, trade, and administration structures as the town grows and needs change.

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