Manor Lords Guide: Complete List of Buildings and Extensions
Complete list of all buildings and extensions in Manor Lords.
In the game Manor Lords, buildings play a big role in making a successful settlement. This guide will list all the buildings and extensions in Manor Lords. It will also explain what each building does and what resources are needed to build them.
Gathering Buildings in Manor Lords
Gathering buildings are used to collect important resources from the map. These resources are needed to make items and help the town's economy.
Building | Material Cost | Description |
---|---|---|
Logging Camp | Timber x2 | Workers produce Timber |
Woodcutter's Lodge | Timber x1 | Workers gather Firewood from trees |
Sawpit | Timber x2 | Converts Timber into Planks and can set a construction reserve |
Forester's Hut | Timber x2 | Workers plant new trees in designated zones |
Charcoal Kiln | Timber x2 | Converts Firewood into Charcoal for fuel |
Hunting Camp | Free | Workers hunt wild animals for Meat and Hides |
Forager Hut | Timber x1 | Gathers Berries from deposits and can be upgraded for Herb production |
Apiary | Planks x2 | Workers collect Honey. Limited to 2 honey per region |
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Mining Buildings in Manor Lords
Mining buildings are used to get minerals and materials from the ground. These materials are needed to build strong structures and make armor.
Building | Material Cost | Description |
---|---|---|
Stonecutter Camp | Timber x2 | Gathers Stone from Fieldstone deposits |
Mining Pit | Timber x1 | Extracts Iron Ore and Clay from deposits and can be upgraded to Deep Mine |
Logistics Buildings in Manor Lords
Logistics buildings are used to store and move goods across the estate. They help manage resources and keep money flowing.
Building | Material Cost | Description |
---|---|---|
Granary | Timber x2, Stone x10 | Stores up to 500 food items or Ale |
Storehouse | Timber x2 | Stores up to 250 non-food resources and can set up marketplace stalls |
Pack Station | Timber x1 | Enables trade between regions using Mules for transportation |
Hitching Post | Timber x1 | Provides stable space and allows ordering Horses or Oxen for logistics |
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Residential Buildings in Manor Lords
Residential buildings are used to take care of the citizens and keep them happy and productive.
Building | Material Cost | Description |
---|---|---|
Well | Timber x1 | Provides drinking water to houses and enables firefighting |
Marketplace | Free | Allows families to set up stalls and distribute goods |
Firewood Cart | Free | Purchases Firewood using Regional Wealth for residents |
Food Cart | Free | Purchases Bread using Regional Wealth for residents |
Tavern | Timber x5 | Fulfills entertainment needs and requires Ale to operate |
Church | Timber x5, Planks x20, Stone x10 | Fulfills faith requirements and provides burial ground |
Corpse Pit | Free | Disposes of raider corpses |
Farming Buildings in Manor Lords
Farming buildings are used to produce food and raise livestock. They provide renewable resources to support the growing population.
Building | Material Cost | Description |
---|---|---|
Field | Free | Grow crops like Wheat, Flax, and Barley, but requires a Farmhouse |
Farmhouse | Timber x3 | Employs families to work the Fields |
Pasture | Free | Provides grazing space for livestock |
Sheep Farm | Timber x1 | Workers collect Wool from Sheep |
Windmill | Timber x4 | Converts Grain into Flour |
Communal Oven | Timber x2 | Workers bake Bread from Flour |
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Industry Buildings in Manor Lords
Industry buildings are used to refine raw materials into usable items. Most of them need to be refueled every month, except for the Tannery, Weaver Workshop, and Dyer's Workshop.
Building | Material Cost | Description |
---|---|---|
Bloomery | Timber x2 | Converts Iron Ore into Iron Slabs |
Smithy | Timber x2 | Crafts Tools from Iron Slabs |
Clay Furnace | Timber x2, Stone x5 | Produces Clay Tiles from Clay |
Malthouse | Timber x4 | Converts Barley into Malt |
Tannery | Timber x4 | Produces Leather from Hides |
Weaver Workshop | Timber x4 | Produces Yarn from Wool and Linen from Flax |
Dyer's Workshop | Timber x2 | Converts Berries into Dyes |
Trade Buildings in Manor Lords
Trade buildings are used to trade goods between regions. This helps boost the economy and get different resources.
Building | Material Cost | Description |
---|---|---|
Trading Post | Timber x4 | Enables trade with merchants, trade points, and other regions |
Livestock Trading Post | Timber x2 | Specialized in trading livestock |
Administration Buildings in Manor Lords
Administration buildings are used to handle politics and expansion of the settlement. They allow changing policies, collecting taxes, and starting new settlements.
Building | Material Cost | Description |
---|---|---|
Settlers Camp | Regional Wealth x250 | Allows claiming and settling a new region with starting supplies |
Manor | Timber x5, Planks x20, Stone x15 | Your personal residence that requires fuel |
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Burgage Extension Buildings in Manor Lords
Burgage Extensions are special buildings built within Burgage Plots. They allow production of various goods.
Building | Material Cost | Description |
---|---|---|
Vegetable Garden | Regional Wealth x15 | Vegetables |
Chicken Coop | Regional Wealth x25 | Eggs |
Goat Shed | Regional Wealth x25 | Hides |
Apple Orchard | Regional Wealth x50 | Apples |
Fletcher's Workshop | Planks x4 | Warbows |
Joiner's Workshop | Planks x4 | Wooden Parts, Shields |
Brewery Extension | Planks x5, Regional Wealth x5 | Ale |
Cobbler's Workshop | Planks x5, Regional Wealth x5 | Shoes |
Tailor's Workshop | Planks x5, Regional Wealth x5 | Clothes, Cloaks, Gambesons |
Blacksmith's Workshop | Planks x5, Regional Wealth x5 | Tools, Sidearms, Spears, Polearms |
Bakery | Planks x5, Regional Wealth x5 | Bread (more efficient than Communal Oven) |
Armorer's Workshop | Planks x4, Regional Wealth x10 | Helmets, Mail Armor, Plate Armor |
It is important to understand the purpose and requirements of each building type in Manor Lords. This will help plan and develop a successful settlement. Focus on building the essential gathering, mining, and farming buildings first to establish a solid resource foundation. Then, expand into residential, industry, trade, and administration structures as the town grows and needs change.
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